Who builds GamerFinder, why it exists, how the rating system works and what data we keep.
GamerFinder is a free notice board for players who need teammates. You pick a game, open a room describing the session you want, and other players ask to join. The room owner approves who comes in. There is no automatic queue and no algorithm deciding for you — you read what people wrote and choose.
Public matchmaking pairs you with whoever is online. Half of them leave mid-match, some are hostile, and you never see them again so nothing improves. Discord servers work better, but you have to already be in the right one, scroll a busy channel and hope someone answers. GamerFinder is the missing middle: the request itself is the unit, it stays visible until it is filled, and the people you played with are still there tomorrow.
Most rating systems let anyone rate anyone, and they collapse into revenge voting within weeks. Here you can only rate people you actually formed a team with, and only at least ten minutes after the team was formed. Votes are anonymous — nobody is shown who rated them what. Reputation stays hidden until someone has five ratings, so a single bad vote cannot burn a profile.
Only the nickname you choose. We never ask for or store your real name, postal address or phone number. Sign-in time and IP address are recorded for security and kept at most twelve months. There are no ads, no trackers and no analytics selling your behaviour to anyone.
GamerFinder is built and run by one developer, Caner Arslandogmus, as a free project. There is no company behind it, no investors and nothing to buy. If something is broken or you have an idea, write to [email protected] — it reaches the person who writes the code.
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